
What is it? A storytelling game of action and adventure that flips the traditional one GM, many PCs to one PC, many GMs. The multiple GMs collaboratively build scenes and frame the actions of the antagonists but aren’t allowed to confer with one another, instead, they must rely on building on details others have already introduced.
Who is it by? Guillaume Jentey
What’s it about? The game is built to tell one-shot traditional sword and sorcery tales focused on a single protagonist who must battle alone against the forces of darkness and either save the day or meet a glorious death in battle. Think Arnold Schwarzenegger in a loincloth swatting aside countless minions and you’ll know what I mean.
Where can you get it? It’s available in print on demand format from Lulu or digitally from itch.io. Those links are for the English language versions but it was originally published in French, which you can also find on itch and lulu.
Why should you try it? The collaborative narrative structure, with the ninjas (GMs) creating challenges without being able to discuss them in advance makes for a really interesting way to build an adventure. I also love that when it comes to narrative scenes or inglorious actions not befitting a barbarian the character must roll a d6 and can only use that many words to describe their speech or action. It keeps things terse and to the genre and I can easily see this becoming a go to pickup game for those nights when one or two of your players can’t make it.
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